Persona 5 Strikers New Game Reviews

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Programmer Omega Force was declared, many folk assumed it'd be a Persona-skinned, musou-style activity game similar to the studio's other licensed series like Hyrule Warriors or even One Piece: Pirate Warriors. In reality, though, the easy but engaging real life combat of Persona 5 Strikers is structured much closer to action-JRPGs such as Kingdom Hearts, scarcely resembling a musou match at all -- and everything looked like it could be a throwaway summer holiday romp actually delivers the narrative of a full-blown Persona 5 sequel nearly worthy of this'two' Atlus prevented putting in the conclusion of its title.



Misfits which compose the Phantom Thieves only a couple of months after the conclusion of Persona 5 (awkwardly pretending Royal never happened), swapping its signature turn-based combat for combo-driven hacking and slashing. It seems familiar in that you call on personas to cast spells, and exploit the elemental flaws of your enemies, and also research elaborate, otherworldly dungeons, however the JRPG fundamentals of the original have been replaced, and lots of the intricate systems round it -- such as Persona's iconic calendar program -- are slimmed down significantly.



Another change is the time scale: instead of moving day-by-day within the Course of a calendar year, Strikers is condensed to a single summer vacation road trip that carries exactly the Phantom Thieves all over Japan. It is a fun twist on the previous structure, and the story is really a really fantastic one. It retreads a number of the same earth as the first match in a manner that generally feels cleverly referential instead of derivative, setting itself as a distinct experience when tying in the past one (as well as pushing back on a few of its own assumptions) sufficient to feel like a suitable sequel -- story-wise.



Considering all that is different, it's truly remarkable how Considerably Strikers still feels just like Persona 5, and rejoining the Phantom Thieves as someone who has beaten the original and made the platinum PlayStation trophy because of its enlarged Royal edition genuinely felt like coming home. It was a thrill to slide so back in this world, also Strikers preserves everything out of Persona 5's wild, stylistic dash through all its menus and UI to the nearly visual novel presentation of its dialogue (with the exact excellent English voice cast returning) to the completely incredible soundtrack, now full of superb high energy remixes alongside entirely new paths. It was easy to forget that I was not only playing Persona 5 when I was not in real-time combat.





That said, no matter how much developer Atlus tries to Frame Strikers within an available game for newcomers to the series, I really can not imagine playing it without having beaten (or having played with a significant sum ) of Persona 5 ahead. The figures are sharp and entertaining in their own here including two or three amazing new additions to the cast, that even managed to conveniently outshine Royal's brand new characters from the ending -- but their backstories and the events they moved through in the game are referenced a lot more often than they are clarified. That stretches from cites of small character moments that occurred in Persona 5 all the way to its climactic finale. You may probably still enjoy the story of Strikers with no circumstance, but do not expect to know things like why there is a talking cat insists he's not a kitty and can also become a bus.



There's also the reality that you start with a full JRPG party Of eight playable characters pretty much from square one. I greatly prefer having the whole gang together right away, rather than there being some random reason why you need to gather them all again, but there certainly seems to be the assumption you will already understand the general strengths, weaknesses, and specialties of each . So while I enjoyed that Strikers treats its narrative as a genuine sequel and did not waste time telling me what I knew, I could not shake the feeling that anybody who has never played Persona 5 would likely not have the identical emotional connection to its own events and characters. Granted, that's true of all sequels, but awarded Strikers isn't being outwardly framed as such a direct follow up (and Persona 5 still isn't accessible on PC or Alter like Strikers is), it seems especially notable here.

Fights are broken into discreet encounters triggered by stealthily engaging a lone enemy, but once you do this that they'll explode into an entire horde of baddies. While that is decidedly different in the musou's normal open warzones, these conflicts do discuss that genre's signature deluge of feeble enemies which act as little more than fodder to satisfyingly hack . But, swimming through those oceans of pushovers such as snakes are harder enemies which need a more cohesive touch to shoot down, usually relying on exploiting one of the elemental flaws to stagger them for follow up strikes and additional harm.



Verdict


Persona 5 Strikers' most important narrative is every little direct sequel to Persona 5 which it sounds, which makes this summer road trip using the Phantom Thieves essential for lovers of the original (and probably fairly confusing for anybody who has not played ). stompedio.online Its deficiency of Persona's signature social and calendar programs are the only areas its spin-off standing becomes a bit of a letdown, but replacing turn-based battle with real-time activity doesn't stop it from recapturing the feel of its predecessor in general. Its structure is much closer to action-JRPGs such as Kingdom Hearts compared to the musou's Omega Force is famous for, but the diverse playstyles of each character and the narrative that attracts them made the fairly simple act of hacking through shadows enjoyable into this very last surprise.